Aether Spray – Water: This version deals damage and pushes the party outwards from the center of the arena.Check below to see what each version does. Aether Spray: This attack comes in two versions, based on what happens during Aether Siphon.The boss will either draw water or fire into itself. Aether Siphon: A prelude to one of two attacks.Standing in an orb will lock you in place temporarily. When cast, the boss will summon six water orbs around the arena. Unholy Water: This action is the key to this fight.It also is the first attack that sets the edge of the arena on fire. Meaningless Destruction: A party-wide AoE you need to heal through.Don’t walk into the fire, or you’ll start burning and take a vulnerability debuff. You’ll fight the Wrecker in another circular arena - though this time, the edges of the arena are on fire. Some monsters just want to get in there and wreck shit. This group of enemies will hit slightly harder than the rest, so be prepared. The mother will transform first, but be mindful because the children will soon follow. Later, you’ll run into a mother Matanga and her children. In this group of pulls, you’ll first lookout for the Terminus Sprinter, which attacks with a long line AoE at a random target. Once you have a lock on them, the Snatcher is an easy foe to dispatch. Mastering Mouth Off and Lost Hope mechanics is most of the fight here. This will usually be combined with What Is Left / What Is Right. Wallow: This puts circular AoE markers on every party member.There’s no real trick to it you simply have to learn the timing. Time your movements in order to avoid Mouth Off. Whenever you move, the hand will stop spinning and you’ll only be able to move in that direction. You’ll see a spinning pointing hand above your head.
Players may have previously seen this mechanic in raids like Omega and Rabanastre. Lost Hope debuffs the entire party with Temporary Misdirection.
The Warrior of Light tries to save the world, but you can’t save everyone.īe warned that dungeon guides contain spoilers. Vanaspati is a dungeon that recalls Holminister Switch, a normal location that’s undergoing a dramatic catastrophe in real-time as you make your way through it. Instead, the forest is burning and the people of Radz-at-Han are becoming abominations. Vanaspati is the name of the mighty jungle of Thavnair, and your first visit there isn’t for a hunt. The third dungeon in Final Fantasy XIV : Endwalker is definitely one that sets a tone, establishing that this is the beginning of the Final Days.